Digital Designer

LH SHDicon

Hello and welcome.

Original Photograph - Taken somewhere in Barcelona

Edited Matte Painting


September 2019 - Present

Assisstant Art Project Lead

Roxor Gaming

  • Assisting Senior Art Leads when scoping projects for pre-production.

  • Helping projects are delivered to developers on time by co-ordinating & delegating tasks to designers.

  • Faciliating discussions between Producers, Art Directors and Developer Team Leads when needed.

  • Tracking delivery of assets and informing Lead Developers of when they are available.


February 2015 - September 2019

Designer and Games Artist


UX and UI visual treatment work for the companyʼs social games of their key brands (Jackpotjoy, Starspins Slots, Virgin Social Casino and Bingo Lane). Visual artist for Blackjack game for mobile, tablet and web. Visual artist for Roulette game for mobile. Contributed concept designs for various other small projects and illustrations. Switched roles and teams to the Games Artist team in 2017 where work was focused exclusively on produsing assets for slot games (symbols, backgrounds, UI elements, and designing transitions between game states).


November 2014 - February 2015

Early Concept Designer: Immortal Unchained

Game Odyssey

Concept Design work of characters, creatures, envrionments, and props and weapons.


April 2014 - August 2014

Games Artist

Unit 9

Working on a variety of client and internal projects producing concept designs, in game assets, and icons, and carried out correction work on existing game assets. Also lead a team of illustrators to produce technical turn arounds and style sheets for characters and matte paintings for an animation. Contributed to studio pitches by creating simple sketches, storyboards, and highly polished game mock ups.


Deceember 2010 - April 2014

2D Artist and Designer

Game Odyssey

Working on numerous projects at a time, fulfilling all manner of production design needs from preproduction to final delivery. This Includes wireframing for UI, designing the look and prototyping designs, conceptual design for game assets, creation of final assets and user interface work, and then delivering them for mobile, tablet and web.


May 2010 - April 2014

Freelance Illustrator and Graphic Designer

Various Clients

Work carried out for multiple clients with a mix of digital and printed media that included numerous album covers and sleeve art designs, logos and icons, t-shirts, business cards, and bespoke illustrations for independent film projects.

Able to create design solutions that are inkeeping with brand guidelines, and creative enough to push them.


Trained Mental Health First Aider and mental health advocate.


At home in the Adobe programs of Photoshop, Illustrator, Adobe XD, and Animate (Flash).


Other Software I use: Procreate for concept sketching, Invision for other prototypes, Blender, and Sketchup for concept work and for fun.


I love Dungeons and Dragons. Am a player and Dungeon Master. Want me to run a game for you?


I paint minis.


See my blog for more design work and articles I've written.

Extra Info