Digital Designer


Hello and welcome.

Experience
September 2019 - September 2021
Creative Project Lead
Roxor Gaming
- Scoping projects for pre-production, and production.
- Got projects delivered to developers on time by coordinating and delegating tasks to creatives.
- Facilitating discussions between producers, art directors, and developer team leads when needed.
- Tracking delivery of assets and informing lead developers of when they are available.
- Giving feedback on the performance of creatives, and mentoring younger designers.
- Problem-solving issues that would arise in the production of creative projects.
- Running meetings in absence of senior leads.
February 2015 - September 2019
Designer and Games Artist
Gamesys
- UX planning, and UI visual treatment for the companyʼs social apps.
- Tailoring design solutions and features for native iOS and Android apps.
- Also adapted design work for an HTML web browser app.
- Created full workflows and visual treatment for a blackjack and roulette game for mobile, tablet, and web.
- Switched roles and teams to the Games Artist team in 2017, specialising in UI elements and game logo designs.
November 2014 - February 2015
Early Concept Designer: Immortal Unchained
Game Odyssey
- Early prototyping for game menus.
- Concept Design work of characters, creatures, environments, and props, and weapons.
April 2014 - August 2014
Games Artist
Unit 9
Working on a variety of client and internal projects producing concept designs, in-game assets, and icons, and carried out correction work on existing game assets. Also, lead a team of illustrators to produce technical turnarounds and style sheets for characters and matte paintings for an animation. Contributed to studio pitches by creating simple sketches, storyboards, and highly polished game mock-ups.
December 2010 - April 2014
2D Artist and Designer
Game Odyssey
Working on numerous projects at a time, fulfilling all manner of production design needs from pre-production to final delivery. This Includes wireframing for UI, designing the look and prototyping designs, conceptual design for game assets, creation of final assets and user interface work, and then delivering them for mobile, tablet and web.
May 2010 - April 2014
Freelance Illustrator and Graphic Designer
Various Clients
Work carried out for multiple clients with a mix of digital and printed media that included numerous album covers and sleeve art designs, logos and icons, t-shirts, business cards, and bespoke illustrations for independent film projects.
Able to create design solutions that are inkeeping with brand guidelines, and creative enough to push them.
Trained Mental Health First Aider and mental health advocate.
At home in the Adobe programs of Photoshop, Illustrator, Adobe XD, and Animate (Flash).
Other Software I use: Procreate for concept sketching, Invision for other prototypes, Blender, and Sketchup for concept work and for fun.
I love Dungeons and Dragons. Am a player and Dungeon Master. Want me to run a game for you?
I paint minis.
See my blog for more design work and articles I've written.
Extra Info
