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Hello and welcome.



October 2021 - Present Senior UX & UI Designer
Electric Noir Studios

  • Lead the conceptualization, wireframing, and prototyping of in-game apps that enhance the narrative of upcoming season content.

  • Designed the UI treatment of these apps, and successfully implemented them into Unity.

  • Optimized design assets by ensuring they adhere to Power of Two standards and reduced their size for more efficient storage.

  • Spearheaded the redesign of the gaming platform, which included wireframing, user journey mapping, UI visual treatment, and Unity implementation.

  • Collaborated closely with the Development team to troubleshoot bugs and refine UI implementations.

  • Initiated and championed improvements and fixes to existing designs.

September 2019 - September 2021 Creative Project Lead
Roxor Gaming

  • Scoped projects for pre-production and production, ensuring timely delivery.

  • Orchestrated efficient task coordination and delegation among creative team members to meet project deadlines.

  • Facilitated productive discussions between producers, art directors, and development team leads as necessary.

  • Maintained diligent tracking of asset delivery and promptly informed lead developers of their availability.

  • Provided constructive feedback on the performance of creative team members and mentored junior designers.

  • Skillfully addressed issues arising during the production of creative projects.

  • Capably led meetings in the absence of senior leaders.

February 2015 - September 2019 Designer and Games Artist

  • Crafted UX plans and executed UI visual treatments for the company's social apps.

  • Tailored design solutions and features for native iOS and Android apps, as well as an HTML web browser app.

  • Designed comprehensive workflows and visual treatments for a mobile, tablet, and web-based blackjack and roulette game.

  • Transitioned to the Games Artist team in 2017, specializing in UI elements and game logo designs.

November 2014 - February 2015 Early Concept Designer: Immortal Unchained
Game Odyssey

  • Spearheaded early prototyping for game menus.

  • Conducted concept design work encompassing characters, creatures, environments, props, and weapons.

April 2014 - August 2014 Games Artist
Unit 9

  • Contributed to a variety of client and internal projects by producing concept designs, in-game assets, icons, and performing correction work on existing game assets.

  • Led a team of illustrators in creating technical turnarounds and style sheets for characters and matte paintings for an animation.

  • Supported studio pitches by generating simple sketches, storyboards, and highly polished game mock-ups.

December 2010 - April 2014 2D Artist and Designer
Game Odyssey

  • Juggled multiple projects concurrently, fulfilling diverse production design needs from pre-production to final delivery.

  • Tasks included wireframing for UI, designing, prototyping designs, conceptual design for game assets, creation of final assets, and user interface work for mobile, tablet, and web.

May 2010 - April 2014 Freelance Illustrator and Graphic Designer
Various Clients

  • Delivered a wide range of digital and printed media solutions to multiple clients, including album covers, sleeve art designs, logos, icons, t-shirts, business cards, and bespoke illustrations for independent film projects.

Able to create design solutions that are in keeping with brand guidelines, and creative enough to push them.


Trained Mental Health First Aider and mental health advocate.


At home in the Adobe programs of Photoshop, Illustrator, Adobe XD, and Animate (Flash).


Other Software I use: Procreate for concept sketching, Invision for other prototypes, Blender, and Sketchup for concept work and for fun. Experience with Unity.


I love Dungeons and Dragons. Am a player and Dungeon Master. Want me to run a game for you?


I paint minis.


See my blog for more design work and articles I've written.

Extra Info

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