

Turning complex problems into seamless, accessible interfaces.
I design intuitive, high-performing digital experiences from mobile-first onboarding flows to complex multi-platform interfaces. With a background in gaming, I bring deep expertise in engagement, retention, and user motivation, which are skills that translate directly to fintech, SaaS, and e-commerce products.
Proven ability to lead UX strategy, build design systems, and collaborate across disciplines to deliver polished, accessible, and engaging products. Passionate about user-centered design, agile teamwork, and creating seamless digital journeys. Experienced in working in start-up environments.
Experience
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October 2021 - March 2025 Senior UX & UI Designer
Scriptic - A mobile-first, narrative-led, start-up games company.​
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September 2019 - September 2021 Creative Lead
Roxor Gaming - Casino and Slots games company​
February 2015 - September 2019 Designer
Gamesys - Casino and Slots games company
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November 2014 - February 2015 Concept Designer: Immortal Unchained
Game Odyssey - AA PC game project​
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April 2014 - August 2014 Designer
Unit 9 - Design Agency making games for clients​
December 2010 - April 2014 2D Artist and Designer
Game Odyssey - F2P mobile games company
Skills
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UX/UI Design:
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User Research (including device usage analysis, interviews, testing)
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Wireframing & Prototyping
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UI Design & Visual Treatments
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Accessibility Design
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UX Style Guide Development & Maintenance
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Iterative Design & Refinement
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Icon Design
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Graphic Design
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Adobe Suite (Photoshop, Illustrator, Adobe XD)
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Figma
Project Management & Communication:
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Stakeholder Management
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Cross-Functional Collaboration
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Mentorship
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Pitch Deck Development
Technical Skills:
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Unity (specifically UI design and asset optimisation)
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Confluence
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Prototyping Tools (Adobe XD)
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Miro