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Improving the Discoverability of a Growing Library of Content

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Overview

To support a publisher-funded project, Scriptic needed new screens built that also utilised legacy UI in their game engine.

These legacy screens caused user navigation issues and were inconsistent, negatively impacting product quality.
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I solved this with the redesign of legacy screens and creating the new ones at the same time, establishing a UX Style Guide and UI Design System to standardise the experience.
This redesign improved user navigation, product quality, and reduced developer lead time.

 

  • My Role: UX/UI Designer

  • Project: Unamed Announced Crime Investigation Title

  • Audience: Crime enthusiasts, mobile gamers

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Descriptive Title

While the business goal was to create a new game for a major publisher using a well-known IP, the project began with a clear problem: the existing game engine's legacy UI screens were a source of friction and inconsistency.

Descriptive Title

These screens, developed through accretion over time, suffered from a lack of a cohesive design system. Specific issues included inconsistent layouts, poor visual design (no established padding or spacing rules, multiple fonts), and unclear navigation.

I first identified these problems by conducting a heuristic evaluation of the old screens to isolate specific usability issues.

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Here are two sets of legacy screens (both news apps) showing measurements for similar components within. Even in their header sections, the back arrow placement is in slightly different positions, giving the app an inconsistent look and feel.  

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Let's Work Together

Available for UX/UI roles (agency, in-house, or freelance).  
London-based, open to hybrid and remote.

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